Female Character Creation in Zbrush

Learn to sculpt female body, clothing, accessories, weapons, poly paint, pose and render the character in Zbrush…



Female Character Creation in Zbrush

Female Character Creation in Zbrush



Do you have problems modeling female anatomy, face, and hair?

Do you want to learn how to make a really high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education’s Female character creation in ZBrush course.


My name is Nikolay and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently, work for one of the world’s most famous game companies –  Gameloft.


By the end of this course, you’ll be able to model good looking female characters with clothing, accessories, and weapons in Zbrush from start to finish.


  • Sculpting the female head
  • Sculpting the female body
  • Refining the head and body with skin detail
  • Making the 3D sketch of the whole model
  • Making clothes and belts
  • Making a sword and dagger
  • Making the hair with fiber mesh
  • Making the eyelashes with tubes
  • Polypaint the character
  • Posing the character
  • Rendering the character with passes
  • Composing a final render in Photoshop


View free videos of this course here


We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the female head where I will explain what you should watch for in a female head modeling. Then we will make a placeholder hair, which will be good enough for more cartoon base render. Then we will make the teeth, and eyes from scratch. After that we will make the female body, again from the sphere, following our concept. After we are done with our female body, we will start making a 3D sketch of our model, to get the correct placement of all our accessories and clothes, this is a pretty important stage at the end of which we will have a very good idea how our model will look when it’s finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing. We will also make a brush which will make the placement of all those small metal parts like belt buckles, very easy and fast. After that, we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the dagger and the sword separately, and add them to the scene. Once we are happy with the overall look of our character I will show you how to make good hair with fiber mesh in Zbrush. Finally, we will pose the character, export renders passes from Zbrush, and compose a final beauty render in Photoshop.


  • I have designed this course for intermediate 3d modeling students, who want to model beautiful looking production ready female characters for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
  • The course is also for artists who want to speed up their workflow in Zbrush and improve their skill in making female anatomy, Hair, clothes, and accessories.


This course is not designed for absolute Zbrush beginners, I expect you to have some sort of ZBrush experience. But intermediate Zbrush users and even professionals could learn a lot from the techniques and workflow I show in this course.


There is a 30 days money back guarantee, so there isn’t any risk to enroll in this course. So if you want to model production ready female characters, then enroll now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you on the course.


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