Hello everyone and welcome to the Fluid Simulation Guide in Blender 2.8. In this course you will learn everything there is to know about the fluid simulation. In first section I will be showing you the very basics of the fluid simulation and how it works. After that we will be going through the domain and how every single setting and value effects the simulation.
Section 3 will be about all the different types of objects that can add to your simulation. Such as inflows, obstacles, control type and particles. We will also be covering realistic water material and how to create and render that in Blender. The ocean modifier is also something we will be taking a look at and learning how it works.
There are 4 full tutorials in this course. The first one is an obstacle course for water to go through. We will model the obstacle course, simulate it and render it out in the real time render engine Eevee.
The next one is the thumbnail for this course. We will create a simulation and learn how to animate a UV sphere crashing through the fluid.
The 3rd tutorial we will learn about the rigid body simulation and how you can use it to interact with the fluid simulation. After creating a small obstacle course we simulate a cube falling down with fluid inside it.
And finally jumping back over to Eevee we will create and render an animation of a cup full of fluid crashing down.
If you are wanting to learn step by step on how the fluid simulation works and how to create realistic water this course is for you! So hit that enroll button and lets get started!
I look forward to seeing what you create!